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You are here: Home / Archives for games

games

Could there be a boom in VR Arcades?

November 19, 2016 by Julie McGrath

Taiwanese electronics manufacturer, HTC, push the concept of VR arcades with new ‘Vive’ software

Viveport Arcade offers arcade operators curated software with a pay-per-use license

One of the biggest issues with high-end virtual reality experiences right now is that they often require people invest thousands of pounds in powerful computers in order to work. One solution to this is the VR arcade, where operators buy machines and then rent time on them to the public.

HTC recently announced a new software platform that aims to help with the creation of such arcades. ‘Viveport Arcade’ is designed to help arcade operators find games that are well-suited to the sort of public experience that they’re building, while also helping developers better monetise their creations. It’s built for the Taiwanese hardware maker’s Vive headset, one of the leading offerings in the realm of high-end virtual reality headgear.

It’s a move by the company to try and democratise access to virtual reality, while also getting a cut of the burgeoning VR arcade business. Rikard Steiber, senior vice president of Virtual Reality at HTC, said that these arcades are a big hit in China.

“We see this moving very strongly in China, where there are basically thousands of these arcade operators opening up,” he said in an interview. “It’s everything from the traditional internet cafes, to the arcades that are linked to cinemas, to basically independent operators and shopping malls opening them up as well.”

Viveport Arcade can help drive that business in a couple of ways: first, operators get curated, frequently refreshed software that’s licensed for use in an arcade. Developers then have an opportunity to sell their software to those businesses and make money on its ongoing use.

Arcade operators pre-buy time through Viveport Arcade that they can then use to let users run VR experiences. When the credits are expended, HTC splits the proceeds evenly with the Vive developer whose software is used.

In the future, HTC may also work with developers on creating titles that can only be used in arcades because they require special hardware or a particular physical setup.

To inspire the creation of VR arcades, HTC also recently launched a VR theme park called Viveland in Taipei. It’s meant to serve as an example of what VR arcades could be, to inspire other people to operate their own and spread virtual reality.

Viveport Arcade is launching first in China and Taiwan. HTC says that it will then roll out to “thousands of locations” worldwide by the end of next year.

 

If you found this article interesting, check out our ‘Latest Industry News’ page for more Technology insights. You can view it by clicking on this link!

 

– Blair Hanley Frank

Filed Under: Latest Industry News Tagged With: arcade, gamers, games, gaming, headset, htc, reality, technology, virtual, vive, viveport, VR

Why Every Software Programmer should learn C#

October 25, 2016 by Julie McGrath

C# is a general-purpose programming language designed originally by Microsoft in order to be used for application development within the Microsoft Platform.

C# is an extremely popular language because of its easy and well-designed usability. For any developers looking to start building applications for the Microsoft platform, C# is a must-know language!

 

Beginner Friendliness

Simple to Get Started With

C# was designed to be simple and easy to use. Since C# is a high level language, it reads somewhat closer to English. In addition, C# abstracts away (i.e. handles for you) most of the complex details of the machine (computer) so you can focus on programming instead of worrying about the little details many consider both tedious and difficult.

If you’re planning to get into C# game development, then Unity is also designed to be easy to get started with as well.

Slightly More Complex

As a lower level language than very high level languages such as Python, it may take time to learn everything about C#, and sometimes it may take a bit more code to get some working prototype. However, as you get a hang of things, C# will become easier.

 

Scalability

Easy to Maintain

A statically-typed language, which means your code will be checked for errors before it gets built into an app. Errors will be easier to track down, and since statically-typed languages are also more strict with how you code something, the codebase in general will be more consistent and thus easier to maintain as it grows in size and complexity.

Fast

As a statically typed language, C# is faster than dynamically typed languages because things are more clearly defined. Thus, when the app is running, your machine’s resources will not be wasted on checking the definition of something in your code.

Community

First of all, community size is important, because the larger a programming language community is, the more support you’d be likely to get. As you step into the programming world, you’ll soon understand how vital support is, as the developer community is all about giving and receiving help. Moreover, the larger a community, the more people will be building useful tools to make development in that particular language easier. As of now, there are over 600 notable programming languages world-wide.

So, with that context in mind, let’s get into the details of the C# community size.

Meetup Communities

At meetups, you can generally network and learn from fellow developers in real life. Meetups often offer mentorship to those who want it as well. There are hundreds of groups dedicated to the programming language which you can join online. In terms of programming languages, C# has the 7th largest Meetup community.

What’s more, Unity is the most popular game engine that is cross-platform compatible, and it has a very large community with over 4.5 million registered developers and the greatest global market share in terms of game engines (45% so far). The Unity forum is extremely active, so if you want to develop games or virtual reality apps, Unity is a great choice where you’d easily be able to get support and also have access to tools built by fellow Unity developers.

Endless Career Opportunities

16% of the top 100 million websites are powered by the ASP.NET framework, of which many might be using C#, so there are some opportunities in enterprise-level backend development. However, tech giants mainly use Java for its better portability and tools. Nonetheless, if you know already C#, it shouldn’t be too hard to pick up Java if push comes to shove.

With the rise of indie game development, C# developers are likely to have better opportunity, since Unity has pretty much become the de facto game engine for indie game development.

Future

As C# was developed by Microsoft to build apps on the Microsoft platform, Microsoft will likely make sure to keep C# relevant and updated.

A programming language’s ability to stay relevant and survive also depends on whether the language is getting new blood. In terms of search volume according to Google Adwords, C# has a healthy number of search volume and is the 5th place in terms of the programming language people are most interested in learning.

Interest in learning the programming language grew by 22.2 % in 2015 and continues to rise every year!

Virtual Reality will likely continue to be a big thing, and independent game development will continue to grow in popularity. Since Unity is a major player in VR/game development, C# has a pretty optimistic future.

 

If you found this article interesting, be sure to check out our latest job vacancy by following this link. It may be just right for you!

 

– Bestprogramminglanguagefor.me

Filed Under: Latest Industry News Tagged With: c# software, development, Engineer, games, microsoft, programmer, programming, unity

8 Amazing Browser Functions made with JavaScript Power

October 9, 2016 by Julie McGrath

Check out how the expanding power of JavaScript can make browsing the web much more entertaining

The use of JavaScript (JS) is increasing year by year. It’s use ranges a great yield from basic computer functions, to the operation of start-of-the-art machines such as drones and virtual reality technology. Discover some other amazing creative capabilities which can be generated using the incredible power of JS in the video below:

 

 

If you found this interesting, be sure to check out our Junior Software Developer role by following this link!

Filed Under: Latest Industry News Tagged With: Bookmarklets, Browers, development, Functions, games, Javascript, Software, technology, Tools

Olympics 2016: How the iconic Rio branding was created

August 22, 2016 by Julie McGrath

The 2016 Olympics have now drawn to a close and many overjoyed Olympians have returned home with their golden medals. But what processes took place behind the scenes to create the iconic Rio 2016 branding?

The Olympics is a place where dreams come true — including for designers, who create everything from the logos to the tickets, the mascots to medals for every Games.

To finish all of the Olympics collateral in time, the Olympic design committee outsources the different jobs to various local firms. These projects can overlap across mediums, leaving two firms to indirectly throw in together on a project. Case in point: the Rio 2016 logo was made by Brazil’s Tátil Design de Ideias (Behance profile) , while the Olympic font — and yes, there is an exclusive Olympic font — was constructed by Dalton Maag, a British typeface firm that has a satellite office in Brazil. The process offers a unique case study on collaboration, one where two firms from different cultures must work off each other to produce final products that will surely be seen by hundreds of millions of people.

I. The Logo

When Tátil Design creative director Frederico Gelli discovered that there were 138 other agencies competing to win the bid to design the 2016 Olympic logo, the first idea that came to mind was to simply give up. “I thought it would be impossible,” he says. The Olympic committee required a nearly-completed logo to submit, tough to do without even a single round of client feedback.

But he decided to give it a try anyways. Over the next two months, everyone at his agency was encouraged to chime in with with their thoughts and ideas, and the final result was actually chosen as the 2016 Olympics logo. “The logo was not designed for designers, but for everybody in the world,” says Gelli. “It represents Brazil’s energy and how we receive people.”

Gelli says the hardest part of the entire process was keeping their winning idea under wraps during the four months between when it was chosen and when the Olympic design committee made the official announcement. Only 10 members of Gelli’s firm knew, so he and his nine colleagues created a fake project that they were all supposedly working on. Secrecy was at such a premium that they cordoned off a space in the studio that was only accessible via a fingerprint entry scan lock.

Now that word is out, Gelli can be much more open with the details behind the project. Below he walks us through his company’s process.

The Inspiration

“I had the idea of the 3D logo when I was swimming at Ipanema Beach,” says Gelli “I was under the water, and when I came up, I saw Dois Irmãos (Two Brothers Hill, above). And I said, we are in the middle of sculpture city, we need to make a harmonizing logo. All of the curves of the logo shapes come from the mountains in Rio de Janeiro — not only the main one Sugarloaf Mountain, but all of the the mountains.”

On the Infiniti Design

“This is an archetype. You can find this symbol in caves a million years ago and in children’s schools today. This make the logo so strong because it has a good meaning in all the cultures — with union and force. People see a lot of different meanings in it that we didn’t intentionally put there. The mayor of Rio said he could see Rio in it,” Gelli says with a laugh, “What?”

rio-article-1

On the Importance of Using 3D Modeling in the Process

Although Tátil had a 3D concept from its earliest sketches, the logo was born as a graphic representation since this would be its main application. Once the team got to the logo’s final shape, however, Tátil jumped back into 3D modeling to see what the logo would look like in 3D form and discover new possible applications for the form. “We wanted people to be able to see the 3D essence in the 2D version,” explains Gelli.

logo1

The Rio 2016 Olympics logo and the Rio 2016 Paralympics logo, which were both created by Tátil Design.

On the Color Pattern

“We have a very colorful city and culture. The colors are connected with our nature. Green is connected to our nearby forest, Tijuca Forest, one of the biggest in the world. Blue represents our ocean that inspires us. And the yellow/orange comes from our warm temperature.”

The Biggest Challenge

With the logo solidified, the next step was to design a limited logotype character set. The entire typeface would be fleshed out by another firm, so Tátil had to focus on an elegant but visually compatible accompanying “Rio 2016.”

“In the beginning we had a strong logo symbol, so we decided to make the logotype really clean without personality to create a stage for the symbol,” says Gelli. “The logo was the protagonist and the type set it up to be the star. But the feedback from the Olympic design committee was for our logotype to have the same DNA as the logo. So we hired an expert typographer to join our team and we drew 150 different logotypes on paper to see if we could find one that had the same DNA of the symbol — the curves, the nature, the drawing of the logotypes — before we chose the current one.”

II. The Font

Roughly 18 months after the Rio 2016 logo was developed by Tátil Design, Dalton Maag got the prompt to design the full font. Dalton Maag’s meeting was held with James Bond-esque secrecy. The company’s creative director Fabio Haag thought he was going to talk about a corporate design project, only to be told at the table that this project was actually for the upcoming Olympics.

“Our prompt was that the font had to be an exact replica of the letters in the logo,” says Maag, who knew it would be a challenge due to its reverse creative process. “Usually you make the font and then do the logo,” he notes. Dalton Maag had 3 letters — R-I-O — and 4 figures — 2-0-1-6 — to use as a roadmap. Here is how Haag and his six-person team built the rest of the 2016 alphabet and special characters — nearly 500 in all.

font

An early version of the letter “n,” shown on the left, mimics the curves of a wave.

The Challenge

“The difference between a logotype and a font is that, in a logotype, the letter combination is set, but in a font, every letter needs to work nicely next to any other and match,” says Haag.“In the logotype, some characters are very fluid, like the ‘R’ and the ‘2’, but the ‘1’ is very straight and the ‘o’ is on a steep angle. Finding a balance that would work as an harmonious system was our biggest challenge.”

How Dalton Maag Began

“You could say, we already have the letters ‘R,’ ‘i,’ and ‘o’ and we want to make letters that look like them, so we could just expand on them. But the tricky thing is that we can’t use the same letters because they might not connect, or have the same weight and proportions, as with the rest of the letters in the alphabet. So we started using different words — ‘passion’ and ‘transformation’ — that had multiple ligatures to see how one letter could connect and match with another.”

“Choosing the right words was key to the success of the concept,” continues Haag. “Here you have ‘passion,’ and below it you can see a lot of similarities in “Rio 2016.” We then came up with 23 different font concepts and started comparing them to one another using “passion.” Then, on the 24th concept, the hero concept, we used the word ‘transformation,’ [Transformação] because it is a triple ligature of ‘s,’ ‘f’ and ‘o,’ which plays off the ‘1’ and ‘6’ of the Rio 2016.”

fonts1

Fonts being compared to one another using the words “transformation” (Transformação) and “passion” (Paixao).

Troubleshooting

“Another big challenge was to refine how the letters connect, like if there was one unit difference, it was not good enough. I would make really big letters on large prints, then change the connection between letters, and then go back to the computer and make the change on the smaller font. In order for a font to look like it was hand-written and spontaneous, we created a lot of alternative characters. There are two versions of ‘b,’ ‘d,’ ‘p,’ and ‘g’ and the version that is used is based on what letters precede and follow it, so the connections look natural.”

The Importance of Sketching

“In order to figure out how the font should look, it was important to understand how it was written. We realized that replicating the logo is not about writing a certain thing with a pen, but about brushstrokes and large movements with speed. For example, the ‘n’ is like a wave. Anywhere on a classic script font you would have a trace, like a stem, and then you would go back and make a join — there is no subtleties, no small curves. Everything is big and large. Going through the paper exercise was very important to see how the original logo was written and to find out the rationale behind it, to see how it resulted in those letters.

rio1

The thickness and curvatures of different letters being revised and rethought in order to connect with every other letter in the alphabet.

rio6

The letters and numbers that compose the 2016 Olympics font.

III. The Takeaway

“On this project we were extra careful to be super right, because it will be seen by billions of people. But we didn’t treat the project any differently than others were work on. I thought we would nail the concept much quicker, because we knew the design and just needed to expand on it. We didn’t realize we would have to create 23 different versions to get there. The font is property of the client, as it is a key asset of their identity, so it cannot be licensed. That said, we quoted this as if it were any other project for a private company and got paid properly.”

 

– Matt McCue, 99u

We here at Graffiti Recruitment would like to take this as an opportunity to congratulate team GB in their outstanding accomplishment in the 2016 Olympics. You have done yourselves and the nation proud!

Filed Under: Latest Industry News Tagged With: 2016, 3d, concept, design, games, logo, olympics, Paralympic, rio

HTC to launch its own Virtual Reality app store

August 21, 2016 by Julie McGrath

HTC is launching Viveport, an alternative to the Steam catalog of Vive virtual reality experiences, worldwide this autumn.

Viveport was announced earlier this year, and it launched in China — where Steam is a much less established platform — in the spring. Now, a global developer beta will launch soon, followed by a full rollout. Developers can register today on the Vive site.

The store is supposed to be a more general-interest alternative than the more gaming-focused Steam, and it will be available across multiple platforms: desktop; a mobile app; and an in-VR catalog connected to Vive Home, a virtual environment created by HTC. “We believe virtual reality is going to change the world,” says HTC Vive senior vice president Rikard Stelber, and Viveport is supposed to make it easier to find certain categories of VR that have broad appeal, like educational experiences, shopping, and creative tools.

Steam already offers a large non-gaming catalog. Besides general-purpose desktop software and traditional films, it offers a diverse range of VR titles, like the Tilt Brush painting program and an Apollo 11 educational experience. At the same time, the platform is overwhelmingly associated with games, and with thousands of VR and non-VR titles, it’s increasingly crowded. “We’re recommending developers to publish on all platforms,” says Stelber, including Steam. “We don’t necessarily want to compete with it, we basically want to add additional categories.” Viveport will offer a new, dedicated space to showcase VR experiences.

It’s less clear why consumers would go to Viveport instead of the extremely popular Steam, which they’ll already have to launch to use the Vive. HTC said in January that Viveport was “more of an option for people who can’t use Steam,” although Stelber says it’s since seen a lot of interest that justifies a larger release. The best argument for Viveport may be that Steam is confusingly overstuffed with products and features already, and a dedicated VR store would make the Vive easier to navigate — which, for a powerful but often difficult platform, is a good thing.

– Adi Robertson

Filed Under: Latest Industry News Tagged With: development, film, games, gaming, htc, platform, reality, steam, technology, virtual, viveport, VR

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