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You are here: Home / Archives for gear

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Oculus Rift to Launch in UK

August 28, 2016 by Julie McGrath

Facebook has finally unveiled the UK launch date and price for its Oculus Rift virtual reality headset

Oculus Rift, the Facebook-owned virtual reality headset for gamers, is finally coming to the UK next month.

After launching in the US in March , Oculus has announced the Rift will go on sale in Europe and Canada on 20 September.

The headset will sell at a recommended retail price of £549 – significantly more than the $599 (£461) it costs in the US.

It is available to pre-order today from a range of retailers, including Amazon.co.uk , John Lewis ,Curry’s PC World , GAME Digital Plc , and the London department store Harrods.

“We’ve seen interest in virtual reality rise dramatically in the last few months, with sales of the Samsung Gear VR, powered by Oculus, headset up 310% in the last six weeks alone,”said Will Jones, Head of Buying for Electricals at John Lewis.

“The Oculus Rift device is a significant progression in virtual reality technology, set to reinvent how we work and play, and we are proud to offer our customers the chance to experience it first.”

The Oculus Rift, which began life as a Kickstarter project in 2012, has been through several pre-production models before being released to the public.

The finished virtual reality headset has an OLED display with a 2,160 x 1,200 resolution and a 110-degree field of view, designed to fully immerse the wearer in whatever they are watching.

It is intended for use with a PC, but the headset requires a lot of processing and graphics power, meaning that not all computers are compatible.

If you want to use it for gaming you’ll need a PC with at least an Nvidia GTX 970 GPU, an Intel i5-4590 processor and 8GB of RAM.

If you want to try Oculus Rift for yourself before buying, there will be demo experiences rolling out across the UK in the coming weeks.

Every Oculus Rift purchased headset ships with a copy of the virtual reality game Lucky’s Tale , along with hundreds of free 3D 360 videos and VR movies.

Users can buy more VR games and films from the Oculus Store, with several new titles being unveiled the Gamescom video game conference in Cologne, Germany, this week – including Dead & Buried , The Unspoken and Ripcoil.

– Sophie Curtis

Filed Under: Career Advice Tagged With: computers, Facebook, gear, launch, oculus, PC, reality, Rift, technology, UK, virtual, VR

Robot Wars: Modern IT meets Legacy!

August 22, 2016 by Julie McGrath

Modern IT meets Machine! Robot Wars’ Team Storm is applying the principles of DevOps, IoT and real-time data analytics in advancing the design of its machine, while setting out to inspire a new generation to get into robotics

Using modern technologies and practices to breathe new life into legacy hardware systems is a scenario most enterprise IT departments will have found themselves in at one time or another.

Ex-Robot Wars competitors Team Storm faced a similar situation in January 2016, when the producers of the popular BBC2 show asked if they would like to appear in the new series with their 16-year-old, fan-favourite robot, Storm2.

And not just to perform a victory lap or two of the Robot Wars arena for old times’ sake, but to compete against the creations of a new generation of enthusiasts and competitors.

“It was an incredible ride for us [first time around], in that we went from never having appeared on TV to winning the World Championships in nine months,” says Ed Hoppitt, who – with Tim and Meral Bence – makes up Team Storm.

“When they asked us back, we were quite relaxed about it because winning the World Championship is the biggest thing you can win and we were pretty sure we weren’t going to do it again. So we got involved with the intention of getting something else out of it.”

By that he means the opportunity to push the limits of what Storm2 could do with technologies that were not around when the robot made its debut on the show back in the early 2000s.

“When you look at Storm2 compared with the other machines, it doesn’t look old, but it is a very different to the robot that fought in series seven of the show,” he says.

“I think a lot of people expected us to turn up with something that looks like it was dragged out of a garage, but we’ve spent a lot of time and money redoing the bits that needed to be done.”

 

Bigger and better

Despite advances in engine design, battery capacity and armor strength in the decade or so Robot Wars has been off-air, returning to the show with a new machine was not an option for Team Storm.

“When we built Storm2, it was almost an order of magnitude more powerful than most robots it was competing against, and we said if we can’t make that same jump again, we’re don’t want to build another robot for the sake of it or something that isn’t innovative,” Hoppitt says.

“For us it is about taking the original design as far as we can, and we are pretty much there. The way it is constructed is probably not strong enough for what we are going to see in the next series of Robot Wars.”

 

Don’t give up the day job

When he is not tinkering with robots, Hoppitt works for virtualisation software provider VMware, where he heads the organisation’s Europe, Middle East and Africa-focused cloud native applications and DevOps team. The company also sponsors Team Storm.

So for Hoppitt and the rest of the team, using software to manage and solve hardware problems is not exactly a foreign concept, and is an approach they have followed since the beginning with Storm2.

“Most teams that build robots are engineers, so there is a really obvious set of transferrable skills there, whereas we designed the robot using concepts people use to design software. We started out by breaking down what would be required for us to win,” he says.

As it turns out, the “winning requirements” for Team Storm are similar to those most IT managers look for when procuring kit, in that it needs to be reliable and easy to maintain.

Both concepts have influenced the design of Storm2 throughout its life, along with the feedback the team has received over the years by participating in off-screen robotics competitions.

This has allowed Hoppitt and his team to take a DevOps and agile-like approach to improving the robot’s design, which has made its return to theRobot Wars arena after such a long time away a far less daunting prospect.

“The thing about agile technology and DevOps is you’re essentially always working with a prototype, and you are always in the middle of that cycle of innovation and looking for things you can learn from,” says Hoppitt.

The UK has the benefit of a large and vibrant live events scene where competitive robot fights are concerned, he adds, which has provided the team with ample opportunities to hone Storm2’s design.

“You go to an event, you learn about what your robot can and cannot do, you adapt the design, go to another event and the cycle of innovation starts again,” he says.

“I could take the robot to 10 events a year in the UK, whereas in America they have one event every 12 months. So, in the UK, we get to go through that cycle of innovation much faster.”

 

The Agile Advantage

Hoppitt’s experience in the project management side of DevOps has also come to the fore in all this, as the team have found themselves having to outsource parts of the design process.

“I have a day job that doesn’t involve building robots, so we have had to outsource or get people involved with the building and machining side of things, and then you end up in a situation where you have to manage multiple teams and find a way to do that effectively,” he says.

To help with this process, the team uses project management software Trello, which allows them to organise tasks, track the progress of the third parties dealing with them and see how all this contributes to the design and build of the finished product.

“The core of our DNA with all this is to approach the situation like an IT organisation would, while keeping in mind that we actually want to build a reliable service,” he says.

“If your robot breaks down, it doesn’t matter how fabulous the weapon on top of it is because you’ve already lost. Similarly, if it takes a lot of damage in one fight and it is too difficult to maintain and fix before the next one, you have lost.”

Tactical Telemetry

A lot of the changes Team Storm made to their machine in preparation for its big return to the small screen were internal, including the introduction of telemetry sensors that track the engine temperature, voltage, current and the revolutions per minute of its wheels.

This information is fed-back in real time to the driver, and displayed on a panel built into Storm2’s handheld controls. This allows the team to tweak their strategy depending on how the machine is holding up during the course of a three-minute fight.

“The motor is designed to run at 24 volts and the overall robot runs at 42 volts. So, if we’re halfway through a fight and we’re not delivering enough damage, we can judge how hot the motor is and make a call on whether or not we should give it the full 42 volts,” he says.

Despite the apparent tactical advantage having access to this telemetry data gives the team, some members of the robotics community have been a little skeptical about its usefulness, Hoppitt says.

“Lots of people in the community have talked about getting this data back from the robot as being a gimmick, but it has saved us hundreds or thousands of pounds because we’re not blowing up motors all the time,” he said.

“We’re looking at taking it next level by interfacing the telemetry system to Liota [VMware’s internet of things gateway], so we can capture all of the data in the cloud and make it available to work on from anywhere, because we all live in different locations.”

Spoiler alert

The collection of telemetry data and the ability to interpret it in real-time is often cited by Formula One teams as critical to success on the track.

In the case of Team Storm, Hoppitt says it is hard to say if it had a huge bearing on their success this time around.

“There are a couple of fights where we adapted what we were doing because of the data we were getting,” he says.

“There was one fight where we knew one of the motors had taken damage because it was reading significantly hotter than the other one, when they should both be around the same temperature.

“But, in hindsight, it is difficult to say whether or not those changes would have been decisive moments in determining whether or not we would be successful.”

As anyone who watched the 14 August 2016 show can confirm, Team Storm made it to the final 10, only to miss out on a place in the grand final.

“We ended up a heat finalist, which, for a robot that was conceived in 1999 and went up against one that was built today, is not a bad result at all.”

Inspiring the next

As previously stated, Team Storm had other reasons for wanting to take part in the show this time around, aside from just wanting to win.

A big source of motivation for the group was getting the chance to inspire a new batch of hobbyists to have a bash at building a machine of their own, just like they were during the show’s original run.

At the time, Hoppitt was studying for a degree in computer science and business at Royal Holloway when he and a pal decided – after watching series after series of the show – to build a robot called Storm.

“It was built like you would build a robot if you were a child. We wanted it do everything. It had to be four-wheel drive, it had to lift things, it had to run both ways and carry things. And it did all those things really badly. It was rubbish at everything,” recalls Hoppitt.

“That is the reason why the only robot you see on TV is Storm2, but we learnt a lot from the mistakes we made from building the first one.”

Increasing diversity

Fellow robotics enthusiast Will Thomas credits the show with not only inspiring him to start building machines of his own, but also for spurring him on to pursue a career in design technology.

Thomas won the Sunday 31 July 2016 episode of the show with his robot, Shockwave, after impressing producers with an early concept for the machine. In total, the robot took 12 hours to design using CAD software, and five weeks to build once his team found out they had secured a spot on the show.

“When the original series was in its prime, I was 10 and captivated by it. In the evenings and at weekends, I’d be in my room hacking remote control cars apart, trying to build my own robot,” he said.

“After a couple of years of nagging my dad, we started building robots for the small, featherweight class and getting quite competitive, before moving up to the heavyweight class about eight years ago.

“Since then we’ve built a few of our own machines including Shockwave, and we’re getting reasonably good at it now,” he adds.

After having his interest in robots piqued at an early age, Thomas has gone on to complete a degree and masters in robotics, and is now in the throes of training to become a design technology teacher.

“It was the show that kick-started my interest, and with any luck we can do the same for a new generation, but the thing that would be really nice would be to get more female teams involved,” he says.

It is worth mentioning that both Team Storm and Team Shock have female members, while a recent episode of the show saw a nine-year-old girl called April compete with her robot, Glitterbomb.

Making people aware of that and dispelling the perception from outsiders that robotics is “only for boys” is something Thomas is keen to do, on the back of his involvement with the show and the wider live events circuit.

“My fiancée has been dragged into it by me, but she has her own heavyweight robot that we might look to enter Robot Wars next time around and highlight the fact it really is not a boys’ club,” he says.

“If you look behind it all, there are an awful lot of girls involved with making it possible and in the audience there are girls who loved the show first time around and have had to drag their other halves along.”

The Social Aspect

Both teams are also using social media to interact with fans of the show as part of their quests to inspire others to get involved, with Thomas remarking that many of the questions he gets online are from people asking how to qualify.

“It ranges from people who are five years old to people at university and older. If there is another series, there would be a huge number of applicants for it, because so many people seem to want to have a go,” he says.

“We were inundated with messages asking how we did it and congratulating us on our win, and it’s a really great way to get in touch with the people. I think the social media aspect is what could end up making the show even bigger than it was last time.”

– Caroline Donnelly

 

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Filed Under: Latest Industry News Tagged With: Analytics, Cloud, data, DevOps, gear, IoT, IT, Machines, Modern, robot, technology, Wars

Wireless Speaker that’s as loud as a rock concert

August 20, 2016 by Julie McGrath

The Wireless Speaker may look like a hair dryer or even an alien egg, but the Phantom is actually a loudspeaker.

French manufacturer Devialet claims it is “the best wireless speaker in the world,” capable of a level of performance normally found in high-end equipment that costs as much as a luxury car.

That’s not to say the Phantom comes cheap: the top of the range Gold version sells for $2,990, although music lovers can opt for the entry level White ($1,990) or mid-range Silver ($2,390) models.

The big difference between them is power: the Gold maxes out at 4,500 watts and an astonishing 108 decibels, the equivalent of a live rock performance. Owners of the cheaper models have to settle for 99 and 105 decibels respectively.

Does it have to be that loud? Maybe not, but Devialet is trying to make some noise to draw attention to its Analog Digital Hybrid (ADH) technology, which the company also includes in its $30,000 amplifiers.

Traditionally, sound systems rely on either digital or analog amplifiers. The former provide muscle, the latter subtlety. Hybrids, which combine both, have been around for a long time but Devialet says its products are unique and provide far superior sound quality because the amplifiers operate in parallel rather than in succession.

“This has been a dream for engineers for 40 years, and we were the first ones to do it,” says co-founder Quentin Sanié. “You need to fix 1,000 problems, and you need 1,000 nights to do it,” he adds. “When I heard it for the first time I cried, it was very emotional.”

‘The next Dolby’

Sanié founded Devialet with engineer Pierre-Emmanuel Calmel and designer Emmanuel Nardin in 2007.

The company’s first commercial product was a $14,000 amplifier launched in 2010. The goal was to gain recognition, rather than generate a lot of sales.

The Phantom followed in 2015. It took three years to develop and contains technology protected by 88 patents. It’s shaped like a sphere because, “acoustics engineering dictates that’s actually the best shape for a loudspeaker,” says Sanié.

Devialet operates out of a building designed by Gustave Eiffel in central Paris, with a team of about 40 engineers. All products are made in France, its second biggest market after the United States. The United Kingdom is No.3.

Its ultimate goal is “to be the next Dolby,” and to get its technology into other products such as TVs and cars.

“About 3 billion amplified products are sold every year, but only 100 million are audio products: we want to expand beyond this tiny portion of the global audio market,” says Sanié.

Unlike Dolby, Devialet will continue to make consumer products: “We want to keep doing that, because there’s nothing more exciting for engineers than to make new inventions.”

– Jacopo Prisco

Filed Under: Latest Industry News Tagged With: devialet, dolby, gear, high, loud, loudspeaker, phanton, speaker, technology, volume, wireless

Incredible House-Building Robot

August 14, 2016 by Julie McGrath

A new robot builder can construct an entire house in two days – and never needs a tea break.

Hadrian X is a giant truck-mounted robot that can lay up to 1,000 bricks an hour using a 30-metre arm, meaning it can stay in a single position throughout.

Bricks are fed on to a conveyor belt which sends them along the robot’s long arm – otherwise known as a telescopic boom.

At the end of the boom is a hand which grabs and arranges the bricks, securing them with construction glue instead of cement.

It is smart enough to leave spaces in the brickwork for wiring and plumbing, and can even cut and shape bricks to size.

The robot was created by Australian firm Fastbrick Robotics, and founder Mark Pivac told Perth Now: “People have been laying bricks for about 6,000 years and ever since the industrial revolution, they have tried to automate the bricklaying process.

“We’re at a technological nexus where a few different technologies have got to the level where it’s now possible to do it, and that’s what we’ve done.”

The robot took 10 years to create, and has cost about £4.5m in research and development so far.

Mr Pivac insists he has “nothing against bricklayers”, but says he just wants to streamline the construction process.

The prototype needs no human intervention once the process begins.

Fastbrick Robotics says it will take about a year before the robot is ready to hit the market.

https://www.youtube.com/watch?v=l8Q0j3UwjnQ

– SkyNews

Filed Under: Latest Industry News Tagged With: AI, artificial, automation, building, gear, house, intelligence, robot, technology

Virtual Reality to be used in 2016 Olympics

August 13, 2016 by Julie McGrath

Rio 2016 set to be a ‘laboratory’ for new virtual reality technology that will shape the future of sports broadcasting

Key moments of sporting drama from the Rio 2016 Olympic Games will be shown in full and true 360-degree high-definition virtual reality (VR), offering an unprecedented and immersive view of the action.

Using a compatible headset and their mobile phones, viewers will be transported right to the heart of the Olympic action , with coverage slated to include the opening and closing ceremonies, and one event per day. The live broadcasts will be offered via video-on-demand services provided by the various international rights holders, including NBC in the US. So far, 12 rights holders have taken up the Virtual Reality offerings, with others still to confirm.

Karen Mullins, Production Manager for the host operator OBS (Olympic Broadcasting Services), says that after successfully testing 180-degree cameras at the Lillehammer 2016 Winter Youth Olympic Games, true 360-degree Virtual Reality tech will be deployed for the first time at Rio 2016.

“VR is not about viewing in a traditional sense,” says Mullins. “It’s about an ‘experience’ and we always tend to describe it as that, rather than as coverage. In each venue, each sport, we try to take the viewer to a place that they couldn’t buy a ticket for.”

Inside the action

The OBS is planning 85 hours of VR programming, including the opening and closing ceremonies, men’s basketball – including the semi-finals and final – gymnastics, track and field, beach volleyball, diving, boxing and fencing. Short highlights of all these sports will be available the next day.

These VR offerings will complement more than 7,000 hours of content scheduled, with many events broadcast in 4K High Definition Resolution, and some in the latest 8K Ultra High Definition/Super High Vision.

Blending in

The cameras used for VR production have been developed especially for Rio 2016. They are unusual looking, about the size of a bowling ball, with many lenses, and sit on top of a stand-pole. Some have been customised, depending on the sport environment, to make sure they don’t interfere with the events.

The development of viewing devices like Samsung Gear VR, Google Cardboard and Oculus Rift, means it’s possible to experience VR at home and at an affordable price. These immersive experiences will only improve, says Mullins.

“VR mimics the in-venue experience of being in the stadium without the broadcast commentary or editorial cuts: the things we take for granted. We do have the ability to offer replays with VR, which is a first, and unsual, but the tech is still developing, so it’s a learning curve, seeing what kind of content viewers enjoy, and want more of.

The future is now

“Nobody doubts that VR will grow and become key. It’s virtually being there, rather than being a passive viewer. It’s going to be big.”

In addition, OBS will provide broadcasters with live coverage of select Olympic events using cutting-edge 8K UHD Super High Vision. OBS Chief Executive Yiannis Exarchos says the operator will use the Rio Games as an “accelerated laboratory for exploring some of these new technologies that will shape the future of sports broadcasting.”

– Jonathan Powell

Filed Under: Latest Industry News Tagged With: 2016, 360, gear, olypmics, reality, rio, sports, technology, video, virtual, VR

Self-Driving Robots To Deliver Food In London

July 17, 2016 by Julie McGrath

The self-driving robot uses a GPS tracker coupled with on-board cameras and sensors to help it navigate the streets at 4mph.

Six-wheeled self-driving delivery robots which trundle along at 4mph will soon be used to deliver meals to homes around London.

The self-driving robots can navigate through city streets using a GPS tracker coupled with on-board cameras and sensors.

When the robot arrives at its destination, the customer has to type in a code that has been sent to them.

This lets them open the robot’s lid to collect their food.

So far, 30 robots have travelled 5,000 miles during tests in Greenwich, Milton Keynes and Glastonbury.

Now food delivery firm Just Eat plans to start using them to deliver food to homes in London later this month.

Allan Martinson, the chief operating officer of developer Starship Technologies, said: “We haven’t lost a single robot in eight months, or been involved in any accidents that resulted in loss or injury.”

He said most people who’ve spotted them in the street are unfazed, but kids “love it”.

“We’ve seen them try to chase it, hug it. One person tried to feed it a banana.”

To prevent theft and other interference, it is fitted with a movement sensor that sends an alert if it is lifted off the ground.

It also has nine cameras and two-way audio to a control room, from which humans oversee the robot army.

It is cheaper than regular delivery – costing around £1 to transport goods within a 3 mile radius.

Just Eat chief executive David Buttress said: “In busy times there’s a shortage of supply drivers. These will enable restaurants to meet the demand.”

– Sky News

Filed Under: Latest Industry News Tagged With: artificial, automation, delivery, food, gear, intelligence, london, robots, self-driving, technology

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