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You are here: Home / Archives for launch

launch

Oculus Rift to Launch in UK

August 28, 2016 by Julie McGrath

Facebook has finally unveiled the UK launch date and price for its Oculus Rift virtual reality headset

Oculus Rift, the Facebook-owned virtual reality headset for gamers, is finally coming to the UK next month.

After launching in the US in March , Oculus has announced the Rift will go on sale in Europe and Canada on 20 September.

The headset will sell at a recommended retail price of £549 – significantly more than the $599 (£461) it costs in the US.

It is available to pre-order today from a range of retailers, including Amazon.co.uk , John Lewis ,Curry’s PC World , GAME Digital Plc , and the London department store Harrods.

“We’ve seen interest in virtual reality rise dramatically in the last few months, with sales of the Samsung Gear VR, powered by Oculus, headset up 310% in the last six weeks alone,”said Will Jones, Head of Buying for Electricals at John Lewis.

“The Oculus Rift device is a significant progression in virtual reality technology, set to reinvent how we work and play, and we are proud to offer our customers the chance to experience it first.”

The Oculus Rift, which began life as a Kickstarter project in 2012, has been through several pre-production models before being released to the public.

The finished virtual reality headset has an OLED display with a 2,160 x 1,200 resolution and a 110-degree field of view, designed to fully immerse the wearer in whatever they are watching.

It is intended for use with a PC, but the headset requires a lot of processing and graphics power, meaning that not all computers are compatible.

If you want to use it for gaming you’ll need a PC with at least an Nvidia GTX 970 GPU, an Intel i5-4590 processor and 8GB of RAM.

If you want to try Oculus Rift for yourself before buying, there will be demo experiences rolling out across the UK in the coming weeks.

Every Oculus Rift purchased headset ships with a copy of the virtual reality game Lucky’s Tale , along with hundreds of free 3D 360 videos and VR movies.

Users can buy more VR games and films from the Oculus Store, with several new titles being unveiled the Gamescom video game conference in Cologne, Germany, this week – including Dead & Buried , The Unspoken and Ripcoil.

– Sophie Curtis

Filed Under: Career Advice Tagged With: computers, Facebook, gear, launch, oculus, PC, reality, Rift, technology, UK, virtual, VR

Can Google’s new Video Chat App compete with the Giants?

August 26, 2016 by Julie McGrath

Google has launched its video chatting app, called Duo.

It represents Google’s response to other popular video calling options, including Apple’s FaceTime, Microsoft’s Skype and Facebook’s Messenger.

It’s not that different from the other video chatting services, except that it gives users a glimpse at who’s making the call, helping people decide whether to answer or not.

The company says it’s calling the feature, “knock, knock”.

The new app, originally announced in May, is being released as a free service for phones running on Google’s Android operating system as well as Apple’s iPhones.

Calls are encrypted and the video resolution changes depending on the speed of your connection.

Like FaceTime on iOS, Duo only requires a person’s phone number to connect.

Many other services require both people to have account logins to use the video calling options.

Google’s been offering video calling through Hangouts since 2013, but the company’s now tailoring that service for business meetings and it won’t plug into the new video chat service.

Duo is being billed as a simpler, more reliable way to see friends and family as you talk to them.

The app is rolling out around the world over the next few days.

It’s the first of two new mobile apps that Google has planned for the next few months.

The US Company is also preparing to unveil a new messaging app called Allo featuring a robotic assistant that will suggest automated responses to texts.

That includes commenting on pictures sent by friends, thanks to its use of image recognition algorithms.

Google announced a conversation-based tool – Google Assistant – to control smartphones, smartwatches and other devices earlier this year.

It can be used to find information, play media and carry out tasks via a chat between the user and the software.

The firm also announced a voice-activated device with a built-in speaker called Google Home to deliver the tech to living rooms.

– BBC News

Filed Under: Latest Industry News Tagged With: Android, app, Apple, Duo, Facetime, google, ios, launch, smartphone, video

Intelligent Machines: AI art is taking on the experts

September 18, 2015 by ymadmin

In a world where machines can do many things as well as humans, one would like to hope there remain enclaves of human endeavour to which they simply cannot aspire.

Art, literature, poetry, music – surely a mere computer without world experience, moods, memories and downright human fallibility cannot create these.

Meet Aaron, a computer program that has been painting since the 1970s – big dramatic, colourful pieces that would not look out of place in a gallery.

_85305114_aaron

 

The “paintings” Aaron does are realised mainly via a computer program and created on a screen although, when his work began being exhibited, a painting machine was constructed to support the program with real brushes and paint.

Aaron does not work alone of course. His painting companion is Harold Cohen, who has “spent half my life trying to get a computer program to do what only rather talented human beings can do”.

A painter himself, he became interested in programming in the late 1960s at the same time as he was pondering his own art and asking whether it was possible to devise a set of rules and then “almost without thinking” make the painting by following the rules.

The programming behind Aaron – written in LISP, which was invented by one of the founding fathers of artificial intelligence, John McCarthy, back in the 1960s – attempts to do just that.

Some of Aaron’s knowledge is about the position of body parts and how they fit together, while some of the other rules are decided by the machine.

It actually “knows” very little about the world – it recognises the shape of people, potted plants, trees and simple objects such as boxes and tables. Instead of teaching it ever more things, Mr Cohen has concentrated on making it “draw better”.

And it has been a great pupil.

“The machine had become a world-class colourist – it was much more adventurous in terms of colour than I was,” he told the BBC.

For many years the two worked side by side, but gradually Mr Cohen began having doubts about the partnership.

First, he decided to abandon the painting machine that was hooked up to Aaron.

It had been, he told the BBC, too cumbersome and had led too many commentators to regard the project as a robot rather than clever programming, which had irked him.

But he was also having bigger doubts – Aaron was both becoming too independent and also revealing some serious limitations.

_85305118_aaron2

“I dreamed up a very simple algorithm and it obviously embodied a great deal of knowledge, but when I looked at the output I didn’t remember doing it because I hadn’t done it,” he told the BBC.

“It no longer needed me. I never intended to leave everything to the program, but it gradually came to me that it could do without me.

“It had become autonomous enough to disturb the guy who wrote the program.”

What had originally been conceived as a team project was becoming something else entirely.

“Works of art are like children – they go out into the world but you always have a connection to them and I’d lost that connection. I felt out in the cold,” he told the BBC.

At the same time though it was clear that Aaron, while excelling at colouring, was never going to be truly creative.

“It was not that autonomous, and the very little dose of autonomy that Aaron had only related to colour,” Mr Cohen said.

It led him to question whether a creative AI was ever possible.

“I don’t deny the possibility that, at some point in the future, a machine can make something approaching art – but it is going to be a lot more complex than teaching a car to drive around a city without a driver, and it isn’t going to happen next Wednesday or even in what is left of this century,” he told the BBC.

The partnership with Aaron is still “alive and well”, but it has changed.

Now, Aaron concentrates on the drawing, while Mr Cohen does the painting. And these days, he does it digitally, using a giant touchscreen rather than real paint – perhaps in a nod to the machine he created.

_85446076_intelligent_machines_660x371

 

 

Filed Under: Latest Industry News Tagged With: launch, website

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